Stardew valley 1.5 update1/5/2024 For example: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content\Characters\Abigail.xnb. A file path identifies a physical file on the computer.An asset name identifies an asset you can load through a content API like ("asset name").If you need help, feel free to ask in #making-mods on the Stardew Valley Discord! Any code which checks for Xna can be removed or rewritten. Constants.GameFramework now always returns MonoGame. Reopen the solution in Visual Studio, click Build > Rebuild Solution, fix any errors, and test the mod in-game.vs folder, and every project's bin and obj folders. Delete the Properties/AssemblyInfo.cs file, packages folder, and nfig file (if present).If you're using the simplified format already, you just need to update version numbers in the. Add any other NuGet packages you used, if any.(You can delete the AssemblyName and RootNamespace tags if they just match the project name.) Update the AssemblyName, RootNamespace, and Version tags.If the mod uses Harmony, add true to the property group.EXAMPLE_MOD_NAME EXAMPLE_MOD_NAME 1.0.0 net5.0 csproj files to the new format if you haven't already: (Unless you explicitly changed the project settings, mods are 64-bit ready by default.) Enable 64-bit compatibility if you haven't already.SMAPI rewrites mods so they should mostly still work, but posting an update for every C# mod is strongly recommended to avoid edge cases. Stardew Valley 1.5.5 migrates to 64-bit MonoGame and. 4 New features for Content Patcher packsīreaking changes for SMAPI mods 64-bit MonoGame and.2 Breaking changes for Content Patcher packs.
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